This is actually a really old plugin, but it still has its uses. This plugin allows you to change the parent of a mesh or group by entering the name of the desired parent group in a dialog box. You can accomplish more-or-less the same thing via drag and drop in the hierarchy menu already, but it’s still handy when you have a really complex setup and don’t want to hunt through the list to find what you’re looking for. This plugin “bakes” a texture from one object to another, allowing you to transfer texture data between two models with the same geometry but different texture coordinates–without having to re-paint the texture bitmap! This is useful if you start to paint a texture, and change your mind later about the UV map, or for games when you can’t change the layout of the map for technical reasons, but would like different UVs for convenience during painting. It’s also good for fitting text onto a warped surface or other projections that would be difficult or impossible to paint by hand. This plug-in collection adds a series of tools to AC3D that allow you to manage object pivots more effectively. With this plug-in set, you can: Set an object pivot to the highlighted vertex, zero the object pivot, rotate around the pivot instead of the centroid (numerically), or manually enter a pivot location. These functions are very helpful for setting up your model for animation or import into games. New for AC3D! This plug-in adds quick reload to the tools menu, allowing you to reload all your textures in just one click. It also includes a tiny disk monitor client that automatically notifies AC3D when your texture maps are saved to disk by your paint program. With this plug-in, you can see your changes made in Photoshop, Corel or your favorite paint program show up in AC3D right away–without any additional clicks. * UPDATED 5/14/2008: New version with faster reload! This version tracks textures more intelligently to prevent the same texture from being reloaded more than once per cycle, even if it’s used multiple times. * UPDATED 11/27/2008: The texture monitor is now obsolete. As of 6.4, AC3D now includes its own, much better texture monitor. Download the plugin. (Requires Windows XP, AC3D 6.2 or above. Disk monitor feature requires TCPIP loopback support for communicating with AC3D.) This AC3D plug-in exports the uv map (texture coordinates) of the currently highlighted faces in DXF format, suitable for import into vector drawing packages such as Corel Draw. Very handy if you like to do your textures as vector art! Hi, I’m Lisa and I make arcade games. In the games industry, the first question everyone always asks is ‘are you an artist or an engineer?’ Consider me an engineer who likes to color. :) I love code. I love art. And I especially love code that makes art. Source.