A blend is simply taking one object and blending it to another. In it’s simplest form, as shown at the left, it is exactly the same as a fountain fill when complete. Here, we have a gold and brown rectangle of the same dimension, exactly in line horizontally. The blend tool is used to join the objects in a gradual color transition … exactly like a fountain fill. This simple example is excellent for practice, even though it would make more sense to use a fountain fill for this exact look. Draw two rectangles and fill each with a different color. Remove any outline. (Blends usually look best without outlines, though some dramatic effects can be created we are focusing here on using blends as an extra option for a fountain fill look, so will stay away from outlines.) Choose the Interactive Blend tool from the toolbox (you may have to expand the flyout menu to reach the tool see here for placement in toolbox). Click and drag from one object to the other. The process that the screen will go through is illustrated at the left. In the first sample, note how the cursor carries a stop symbol. The Blend tool has found nothing it can blend with yet. In the second sample, the stop symbol has disappeared and a second square snaps to the center of the new object. This is telling you that these objects can be blended. (We will learn a little later how to map blend points.). Soon after the Blend tool finds an object to blend with, the display changes to the look in the third sample. This shows the blend steps. Finally, the fourth sample is the completed blend. Again, this is not a place I would use a blend, but it is the best introduction to the way the tool works. The power of blends really shows when you blend objects of different shapes or sizes, as in the orange and brown example at the left. Not only do you achieve a fountain fill color blend effect, you can also add perspective and true dimension with just a mouse click. To accomplish this look, position objects as shown here and follow the instructions from the previous sample Try a few different shapes and edits to get used to how the blends work. We are not going deeply into blends this time, since it would take an entire tutorial to cover them properly. However, it is important to understand the basic blends before we move even a little further. Custom Blends Finally, we will peek at blending nodes. This is a very complicated subject that we cannot investigate fully this time, but I wanted to give you a slight introduction. We can control which point on each object are blended with the Map Nodes command. You will find this by clicking on the Miscellaneous Blend Options icon in the Property bar, as shown highlighted by yellow here. The menu you see below the Property bar is presented. Click on Map Nodes and your cursor will change to a curved arrow and the first object in your blend will have small squares at every node. Click on the node you wish to blend from this object. The second object will be automatically selected as you can see in the second sample at the left. Click on the node you wish to blend on this object, and the blend is completed. For this sample, I have outlined the blend objects so you can track the blend. Note how the top left corner of the front rectangle is now blended to the top right corner of the second rectangle. The final, largest sample here shows the blend without the outline. And that’s it for this time with blends. Play a little, try to incorporate them into your next project to build your comfort level. Between fountain fills and blends, your work will come to life. Vector Gradient Fills 2 StartCorelDraw Fountain FillsCorelDraw Fountain Fill Text and Outlines CorelDraw BlendsFlash Gradient Fills Source.