We can create synthetic environments with terrain, cultural objects, ground and atmospheric environment and different types of units controlled by AI that are used in different simulators, such as Full Mission Simulators (FMS) or Staff Officer Tactical Trainers. Here you can see restoration of one of real-world city using digital vector maps, terrain imagery, 3D models library and SRTM elevation map. You can see a roads, river in the top-right, city blocks and bush / tree areas that are generated automatically from correspondent vector map. Airport environment in bottom left was added manually Here you can see city blocks automatically generated from digital vector map data using typical for this region 3D models. Roads are automatically generated too due to digital vector map. Here you can see relief of terrain that is used in model. This relief is taken from SRTM elevation data and corresponds to terrain in this region. Here is the airdrome 3D environment for pilots can study to taxing, takeoff and landing using visual approach For example, you can see relief tied to vector map. When you move mouse over the map, current geographical coordinates and elevation under the mouse is displayed. As elevation of water object is the same you can see elevation doesn’t change when you move mouse over the map. Note, all geographic coordinates are changed for demo purpose and don’t correspond to real world coordinates Source.