will be be digitally delivered to you. Within 1 or 2 working days from your purchase you will receive an e-mail with your Licensing Information and instructions on how to download and activate the software. combines painted textures and sculpting in one easy-to-use interface. Every layer is 3D and consists of color, specular, transparency, and displacement channel. also combines the most powerful reptology approaches in one package, making it the perfect design tool to create various skins for your models and characters. You can disable or enable any of these channels, put effects on them – extrusion, transparency, contrast, multiplication of depth, or additional specular. Uses a new check box in the Merge Tool function to allow the user to use a volume multiple times in a single scene without taking up additional memory space. This increases rendering speeds within the application. Many types of fractals are volumetric textures. Filling with fractals works well for giving the initial form and color of a surface before manual processing. Draw not only with a pen, but also with a contour, rectangle or ellipse. Apply a set of effects on a pen – fractals or materials, and draw on all of the object or the visible part only. If you have textured only on one side of model, you can simply transfer details from one side of models to another, drawing with pen (symmetric clone). Each pen contains color, a transparency, depth, specular, and a mask of deleting. The mask of deleting allows to erase before drawing of color contents of a layer in that place where we draw a pen. The pen can be edited in the external editor, which can edit PSD – files. Edit a current projection in the external editor in view of layers. Layers added in the editor will automatically be transferred in 3D-Brush. Edit a texture of your model in the external editor in view of layers. In the external editor it is possible to create new layers which will automatically be transferred in 3D-Brush. Use a texture or a photo to impose on an object. Impose not only color but also relief and specular, having chosen for them additional textures. file of 1-100 thousand polygons, preferably with UV-mapping in place, at output you get either an object of 1-10 million polygons or textures of normals, displacement, color, transparency and specular. Maximal texture size is 4096 per 4096. Fully seamless texturing provided! All you previously did in 2D now can be done in 3D – editing with layers, cloning surface areas, image transforming on surface, Copy/Paste, filling sealed areas, gradient filling, filling area inside contour, darkening, lightening, smoothening, sharping and so on. Small geometry details get automatically added onto normal map, while large ones modify the geometry. As a result, the object of 40 to 80 thousand polygons displayed on screen looks as of 5 to 10 million polygons owing to detailed normal map. You can view the object in low-polygonal mode and straight away see how it is going to look in your game or scene. This is particularly important for developing games. You can easily add details, applied along a spline, such as chains, bandages, fringe, zipper. Details can be imported as from 3D objects, so as from images. Pens you draw with contain plenty of channels – depth, color, specular, eraser mask. This allows to considerably speed up the object detailing as you can both apply relief detailing and draw with color. is more oriented for small detailing, it allows for global object modification, body sculpting too. You can easily bend a hand or a finger, enlarge the head, change object proportions or posture. You can fix several points on the object’s surface and pull one of them to see the object smoothly deforming. For example, you can easily create a smile or enlarge the object’s ear by simply pulling it having fixed the head. Closed-up areas can be filled with fractals and materials which contain depth, color and specular. The material can be applied not only from camera, but also with use of cubic mapping. You can draw not only with a pen, but also with a contour, square, line linking two dots or a spline curve. This allows drawing not only soft organic forms, but also even, strict ‘man-made’ forms. you can edit texture or current projection in the external graphics editor, and this works with layers in place! For example, you can add a layer in Virtually all can be edited in external 2D editor – pens, current selected area, clipboard contents, while preserving channels of depth, color, specular. Source.