The first chapter 1.1 of this chapter reviewed drawing skill skill and typical effect of 1.2 all kinds of graphics rendering techniques in 1.3 this chapter comprehensive example 1.4 exercise second chapter organization and change object techniques in 2.1 chapter Techniques Review and typical effects of this chapter 2.2 comprehensive example 2.3 exercise third chapter text graphics techniques in this chapter summarizes 3.1 techniques and typical effect of 3.2 character paragraph method and all kinds of effect of 3.3 this chapter fourth chapter 3.4 comprehensive examples practice special strokes law this chapter 4.1 Techniques Review and typical effects of this chapter 4.2 comprehensive example 4.3 exercise fifth chapter graphics filling techniques in 5.1 chapter Techniques Review and typical effect of 5.2 graphical appearance and various techniques in 5.3 this chapter comprehensive example 5.4 exercises chapter sixth special effects to create the 6.1 chapter reviews techniques techniques and typical results of 6.2 special effect realization technique and various effects of the 6.3 chapter comprehensive example 6.4 exercise seventh chapter to create WEB graphics and animation techniques in this chapter summarizes 7.1 techniques and typical effect 7.2 to create WEB graphics and animation techniques and various effects of the 7.3 chapter exercises answer @##@ comprehensive example 7.4 in Appendix FreeHand is currently the most popular vector graphics production software, with the development of application, FreeHand in vector graphics drawing forming technology branch of highly professional, become one of the most important methods of graphic design at present. This book a comprehensive explanation of techniques and examples of vector drawing creation by FreeHand MX. The book consists of 7 chapters, the first chapter is the vector drawing, including various tools and mapping techniques, the second chapter is the edit path and composite object, the third chapter is the powerful editing function and the effect of mixed map and text, the fourth chapter is the wide variety of strokes, the fifth chapter is filled with special effects surprise, so you the picture has beat all effect, sixth chapter effects, the seventh chapter is the animation production case, through various drawing skill learning hands-on teaching methods at present more popular. The book suitable for a certain FreeHand MX software based readers. Can be used as an auxiliary guide plane, advertising design professional, also can serve as a general painting lovers reference books. Source.