Cras pulvinar, nisi a vulputate rutrum, augue nibh vehicula metus, vel pretium lacus erat euismod purus. Donec bibendum tempus turpis, at rutrum justo cursus eu. We are going to be using Photoshop and generating paths. Saving those paths as Illustrator paths and then importing them into Maya as curves. Switch to Channels tab and create new channel, then paste the selection into this channel Cntrl+V. What this does is creates your image as an alpha channel. and import the paths that you just saved. Maya will bring these paths as CV curves and they will usually be 90 degrees to the grid. Select the curves. You can either select them all or individually. Difference is if you select them all, you will have all the objects as one. If you select them individually and do the following steps then each curve will be a separate piece, which will be better when you export it into a game engine. Cras pulvinar, nisi a vulputate rutrum, augue nibh vehicula metus, vel pretium lacus erat euismod purus. Donec bibendum tempus turpis, at rutrum justo cursus eu. Unreal Engine 4, Unreal Engine, Unreal Development Kit (UDK)© 2009, 2010, Epic Games, Inc. and is a trademark or registered trademark of Epic Games, Inc. in the United States of America and elsewhere. Maya Mudbox are a registered trademark of Autodesk, Inc. Photoshop® is a registered trademark of Adobe Systems Incorporated. Crytek, Crysis and CryENGINE are registered trademarks or trademarks of Crytek GmbH in the USA, Germany and/or other countries. World of Level Design LLC tutorials or products are NOT affiliated or endorsed by any mentioned companies on this website in any way. Source.