how do you make maps with relief elevations, do you use a base map of the world, whose opacity you lower or something else. output from a program called ArcGIS. You set the relief layer to multiply in Photoshop, or whatever its equivalent is in GIMP. Technically the levels of this layer should be toyed around with to prevent the graying effect on the white background, but that’d also require some contrast manipulation to keep the relief itself sharp. Technically the levels of this layer should be toyed around with to prevent the graying effect on the white background, but that’d also require some contrast manipulation to keep the relief itself sharp. I advise against totally ‘preventing’ the graying effect because, well, you won’t be able to tell which bits are the highlighted parts! Ok, since Nedim and Abaddon have both asked me to ‘teach’ them how I make these maps, here is an ALMOST BLOW BY BLOW of my process. ! At the very least, land, lake, river, and bounding box polygons and polylines are necessary for the regular NES map information (other data are available, as well as other sources). I usually go with 1:50 for the 1:35000000 maps. 2. Load up GIS sofware! If you really want to learn then you should have the resourcefulness to have these up and running. There are free and/or open source ones that work, if you’re curious: digging through Wikipedia’s talk sections could lead you to them, but I can’t be bothered to look for them. 6. Add ALL the data! That’s bounding box (which won’t be a box with a projection like Robinson or Winkel Tripel), land, lakes, river, and if you’re feeling adventurous the shaded relief rasters, maybe the Blue Marble data, etc. 7. Remove the outlines for all the non-raster data! These are good to use, maybe, if you want to go straight from ArcGIS to publish, but there’s still the graphics software adjustment stage, for 8. Adjust the symbology of all the non-raster data, the thickness of the rivers, and the colors, mainly! As with the colors: These will not be the final colors, but I like to think of it as the first draft of my color scheme. COLORS ARE IMPORTANT OK. With political data I don’t get bothered because who the christ runs a modern NESes anyway. 9. Export as png (or your favorite lossless graphics format)! I prefer to decompose it to blank land (land – lakes), water (NOT land + lakes), rivers (rivers), and the rasters individually, because the composition and further editing will happen in the Graphics Editing Software! 11. Add the blank land, lakes, and bounding box (if applicable, with cylindrical projections they’re not, and in fact a lot of the following would be different, but w/e) pngs. Rearrange the layers so that lake is on top of land, land is on top of box. 16. Now you have the foundation of all my maps: the box layer (which I usually call Outline + Water, because I also merge the outlines there), the land layer (which I call Blank), and the rivers layer (which I call Rivers). 17. Whenever I need a ‘colored’ layer, say political or CZ, I duplicate the Blank layer and put it above Blank. Then I rename the duplicate to, say ‘Political’ or whatever, then edit that instead of blank. would be my applying the oil painting filter to a copy of blank, then manually adjusting the shorelines and islands by referring to the un-oil painting filter’d blank, then judiciously deleting various little inconsequential blemishes, and the various filtering, hue-saturation, brightness-contrast editing I do to the raster pngs. this is not for a NES, it is for something else. Anyone have a good Mercator projection world map? I just need a blank map, with rivers maybe. Thanks in advance. EDIT: Mercator or not, I’d like to see someone run an NES with this map just to annoy people who object with the relative sizes of landmasses. EDIT: Mercator or not, I’d like to see someone run an NES with this map just to annoy people who object with the relative sizes of landmasses. No, Miller would be easiest for that, because the V2 map is a Miller projection, not Mercator. Conveniently, the map LoE posted is in the Miller projection. not sure if it’s just inaccuracy in the old map or if the projection or projection settings I assumed were wrong and causing the discrepancies now, the old map becomes quite blurry and low res and stuff even with a rather large map, so a lot of the lines are unusable, a good way to do things might be to trace these historical maps manually with like, the drawing tools, so we have nice vector data, but TEE BEE EICH I’m never gonna be in the mood for such drudgery Source.