Going Back Home is an interesting concept for a map based game. The game’s scenario is that you are the pilot of a plane and all the world’s compasses have gone haywire. You therefore have to fly your plane back to Dallas unaided, using just the place-names you can see on your map.
There is one other complication which makes your task a little more difficult. You only have one tank of fuel. You therefore need to find your way back to Dallas before your fuel runs out.
In reality Going Back Home is a little more interesting in concept than in actual game play. Either you know your way from the game’s starting point to Dallas or you don’t. If you don’t know where you should be going (which I don’t) the game isn’t much fun.
However despite this problem I do think that Going Back Home could be the basis for a fun game. For example tt should be relatively easy to allow users to pick a different starting point or destination. This would allow people who don’t know Texas very well to also play the game. I also wonder about whether using terrain features might also help. For example picking a starting point and a destination where a river system or mountain range could be used by the pilot to help navigate their way home.