Galway, Ireland printable vector street City Plan map, full editable, Adobe Illustrator

Map vector Galway, Ireland printable vector street City Plan map, full editable, Adobe Illustrator
Map vector Galway, Ireland printable vector street City Plan map, full editable, Adobe IllustratorMap vector Galway, Ireland printable vector street City Plan map, full editable, Adobe IllustratorMap vector Galway, Ireland printable vector street City Plan map, full editable, Adobe Illustrator

$ 27.00

Vector Map Galway, Ireland, printable vector street City Plan map, full editable, Adobe Illustrator, full vector, scalable, editable, text format  street names, 2,3  mb ZIP
All streets, some more buildings. Map for design, print, arts, projects, presentations.
PDF, DXF, CDR and other formats – on request, same price, please, contact

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Product Description

Galway, Ireland printable vector street City Plan map, full editable, Adobe Illustrator, full vector, scalable, editable, text format  street names, 2,3  mb ZIP
All streets, some more buildings. Map for design, print, arts, projects, presentations.
PDF, DXF, CDR and other formats - on request, same price, please contact us.

See more Ireland cities street maps
For example: PDF Map of Belfast, Ireland, printable vector street City Plan map

Printable vector street City Plan map of Galway in PDF, Ireland

PDF Map Cork, Ireland, printable vector street City Plan map

Small guide: How to work with the vector map?

You can: Mass select objects by type and color - for example, the objects type "building" (they are usually dark gray) - and remove them from the map, if you do not need them in your print or design project. You can also easily change the thickness of lines (streets), just bulk selection the road by the line color.
The streets are separated by type, for example, type "residential road" are usually white with a gray stroke. Highway usually orange with a brown or dark gray stroke.
It is easy to change the font of inscriptions, all or each individually. Also, just can be make and any other manipulation of objects on the vector map in Adobe illustrator format.
Important: All the proportions on the map are true, that is, the relative sizes of the objects are true, because Map is based on an accurate GPS projection, and It transated into the (usual for all) the Mercator projection.
You can easily change the color, stroke and fill of any object on the map, zoom without loss of quality Image Verification.

Select object

select object on vector map

Bulk selection the same objects on the vector map

bulk selection the same objects on the vector map

See the bulk selected objects on the vector map

see the bulk selected objects on the vector map

Bulk delete buildungs from the vector map

Bulk delete buildungs from the vector map

Select residencial road (small street) on the vector map

Select residencial road (small street) on the vector map

Bulk selection the same lines (streets, roads) on the full map

Bulk selection the same lines on the full map

Create fat lines of the streets on the vector maps (bulk action) 1

Create fat lines of the streeta on the vector maps (bulk action) 2

Create fat lines of the streets on the vector maps (bulk action) 2

Create fat lines of the streeta on the vector maps (bulk action) 2

Create fat lines of the streets on the vector maps (bulk action) 3

Create fat lines of the streeta on the vector maps (bulk action) 3

You can easily change the color, stroke and fill of any object on the map, zoom without loss of quality Image Verification. 

Tips & Vector map News

When I took my first GIS class, I was told that 5% of my time would be spent making maps, while 90% of it would be spent corralling data into usable format and 5% would be spent beating an unresponsive plotter with a cardboard tube. This balance has definitely changed as interoperability has gone from prayer to practice, but I've continued to be frustrated by the time I feel gets lost to a missing shapefile extension or a falsely-defined projection.

For all the fun afforded us by Mapbox's original Tilemill map design platform, it's always been sort of a GIS-y hassle to wrangle data into it. Mind you this is slight, glancing criticism - it's NOTHING compared to getting your geodata to work in Illustrator or any actual GIS platform. But I always found myself wishing I could spend less time racking my brain for where I put that awesome building footprint layer, or trying in vain to find the right ORDER BY syntax for a PostGIS datasource.

Perhaps you've heard, but Mapbox sort of solved my whiny problems. Tilemill 2 is in unsupported alpha, but it's already fulfilling my dream of data-agnostic cartography. The basic idea is that the world - as derived from OpenStreetmap - is some pretty centralizable basedata, so why not just tap the source and style it however you like? Instead of pulling extracts or copies or subsets, Tilemill 2 just gives you the whole damn world, all 330GB-and-counting of it, via super-fast vector tiles (great explanation here). You get to style those tiles with the CartoCSS language, and at that point they're ready for your audience.

It is A LOT of fun to have the world at your fingertips:



For the moment there's no export or serving option, and it'll be interesting to see what Mapbox does with this tool in its already-robust custom mapping lineup. It's also worth noting that planet.osm is not ALL TEH DATAZ - we'll always need a way to use local or personal geodata. But this is a great leap for an already-impressive platform.

It's liberating to be able to focus on cartography with the building blocks already in place.

 

Props to Gretchen Peterson for some great color ideas as I fiddle with this. Source.
Please also check this map catalog: Vector street maps of all cities: USA, Canada, Africa, South America, Australia, Europe, Asia, Russia.


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Last Modified: March 9, 2017 @ 3:01 pm