I was writing them in the map editor inside the description box in the Hundred Years’ War map I just uploaded. (I took out the ampersands in the one I uploaded) I just tried the new map editor. Hex field generator and automatic names are great… Wow. Could have used that well for Extreme Britain! Usually we make a theme first and trace that with the map editor. The hex field generator turns that around: We make the map first and use that to make the theme…. Did anyone think of how to do that? E.g. how to create a trace image for Photoshop? A screen dump might not be accurate enough. The hexes are well separated. I think that’s the best way for starting map makers. Personally i prefer connected hexes, I think it gives better graphical opportunities. Can you add that option? It would also be possible to create the theme first, then do the hex field, then use the Move Shapes to shift all the hexes together, to line-up with the theme the way you want it. To answer your question LF, in the old days, before overgrounds, I use to make maps first and then themes. I always just took a screenshot and it worked fine. To answer your question LF, in the old days, before overgrounds, I use to make maps first and then themes. I always just took a screenshot and it worked fine. In the new days I would like to make larger scrollable maps like ‘xtreme britain’. A screen dump doesnt work then. It will only capture a part of the map. It would be nice to have a .png export facility… -delete option in the move territories section. I now can only delete hexes one by one. That’s a bit tedious with a large hex array… Why not take a serious of screen grabs and stitch them together. The finished image will be true to the files Pixel size if that’s how you’re presenting it on screen. It’s not like there’s perspective to worry about, it’s just an oversized flat image. If it means that we have to cut and paste screen dumps together to make the theme I would say it’s two steps forward and one step back. Still worthwhile, but not the complete solution…. I managed to extract usable vector co-ordinates for a map layout I’d made in AI the other day. The only hurdle was removing the countless decimals attached to the co-ordinates. This took a while but the end result was worth it. Border connections were as flush as i’d made them in AI and there wasn’t a single stray handle to be seen. While I think MapSpinner is a great little tool I still struggle to get neat results using it. What kind of png export do you mean? In the map editor? While playing games there’s a Screenshot menu command. Like that? Yep, exporting the whole map (all polygons) (not only visible part) as a png file with identical dimensions. That way it can be imported in e.g. photoshop and serve as template for the overground file… In the new days I would like to make larger scrollable maps like ‘xtreme britain’. A screen dump doesnt work then. It will only capture a part of the map. It would be nice to have a .png export facility… You can do that Game->, Take screenshot. It generates a full resolution full quality .png file. The screenshot tool takes a screenshot of the entire map, even if it’s scrollable. That’s what I use to do to line up themes, it will still work today. Never thought of using the game screen shot option, because at that stage the map simply isnt ready yet…. But I can see ways around that…. I agree Mb. Did you mention this because you’d like the country tool to have the same semi-transparent settings as the cont tool? Ideally this is what I’d like to see change. No I was referring to the tool where you set the continent values. When that tool is engaged, I’m shown all the country and continent values, but I can only change the continent values. I’d like to change the country values from there also so I don’t have to cycle back and forth to the countries tool. ok… i was in alexander playing against a human player, i did well and eliminated the opposing human. now, i just need to clean up some bots… No I was referring to the tool where you set the continent values… I’d like to change the country values from there also so I don’t have to cycle back and forth to the countries tool. There’s one step in the process, pretty sure it’s the one you’re talking about where I find I’m shifting between two tools to help guess where country borders are. Be great if the code was included in the editor tool, viewable in a pull down window or something similar, and that changes to it could be made from here. Would mean you’d only need one file running in one app to get the whole job done. Changes to the code could be seen take shape as you made and applied them. Source.