In this video, you will see how to quickly convert vector graphics from Illustrator to shape layers and animate the paths in After Effects CS6. In previous versions, this would have involved a great deal of tedious cutting and pasting – but no more. In this lesson we’ll take a brief look at the new and changed features in After Effects CS6 that will be covered in this course. This chapter provides valuable insights on how to import projects from other applications into After Effects. Also, you’ll see the new and improved way to convert imported vector graphics from Illustrator to shape layers. In this lesson you will learn how to import projects using Pro Import After Effects. We will demonstrate using a Final Cut Pro project, but the same procedure works for other formats, such as XML, AAF, OMF, and Apple Motions. In this video, you will see how to quickly convert vector graphics from Illustrator to shape layers and animate the paths in After Effects CS6. In previous versions, this would have involved a great deal of tedious cutting and pasting – but no more. In After Effects CS6 there are major improvements when it comes to 3D animation. In this chapter we’ll look at the new ray-traced 3D renderer, which allows you to extrude text and shape layers. You’ll also learn how to bend and curve 2D layers in a 3D space and use the new bounding boxes and transform handles to make it easier to scale and rotate objects. After Effects CS6 lets you bend and curve 2D layers in 3D space, and in this video we’ll use this technique to create a backdrop. In this video, you will learn how to use the ray-traced 3D renderer to render extruded text and shape layers. We will experiment with a text element to show the advantages and disadvantages of various quality settings. In this video, you will learn how to use the Fast Previews menu. We will look at a rather complex scene and see how different settings affect your ability to manipulate elements. This video looks at the new and changed material options for extruded 3D layers. We will manipulate the reflectiveness, shininess, and transparency of a text object, and also add animators. This video demonstrates the use of environment layers. You will learn how to make a 2D layer into an environment layer to be used as a backdrop and source of reflections in 3D scenes. This video introduces you to the improved layer bounding boxes and layer handles in After Effects CS6. We will use these features to rotate an anchor point, reposition the anchor point, and snap the anchor point to different parts of the object. CS5.5 and earlier versions of After Effects allowed you to have one feather value all the way around, but with CS6’s new variable-width mask feathering feature, you can get various combinations of feathering. In this chapter you’ll learn how to use the 3D Camera Tracker to add realistic elements to a scene. This video introduces the new variable-width mask feathering feature. We will assign multiple feather points to an object to show how those feather points interact to create interesting effects. This video demonstrates how to use the 3D Camera Tracker. We will add elements to a scene that look as if they were there when the scene was shot. This chapter will give you an overview of the new Cycore effects, improved color bit depth, and the new Rolling Shutter Repair feature in After Effects CS6. This video introduces the new Cycore effects and improved color bit depth. You will learn how to apply a couple of these effects and see what it means to use different bit depths. This video introduces the new Rolling Shutter Repair feature. Here we will use it to correct the distortion from a moving camera phone video. Rendering and re-rendering layers has never been easier than it is in After Effects CS6. In this chapter we’ll review the system requirements for GPU acceleration and look at the global performance cache that makes everything so much faster. In this video, you will learn about the hardware and software requirements for various features in After Effects CS6 that use the GPU. In this video, you will learn about the global performance cache and persistent disk cache, and see how these features make rendering and re-rendering layers much quicker and easier in After Effects CS6. This chapter will focus on new and changed features that have not been covered in other parts of the course. We’ll also look at what features have been removed and how that might affect your workflow. This video introduces various small new and changed features in After Effects CS6 that have not been covered elsewhere in this course. Several of these features are briefly demonstrated. Source.