I have provided some instructions on how to make your own version of the game. There are two sections so far. Build your own units and a custom map maker. See below for instructions and files for each. There are number of values to consider but it is important that units should not be strong in too many values. Ideally units should be strong in only one of these three values: attack, defence or move. I have tried to make move values of strong defending units and range/high attack value units inline, so that those units share the same tier. Fast moving units of that tier should general be lower in both attack and defence than the other units of that tier. Each value has it’s strengths and weaknesses. Moving fast has the advantage against strong attack units because they can attack first using their speed, but are weak against strong defence they generally do not need to move. Strong attack units are strong against defence especially when mixed with other units as they generally have range. Defending units complete the circle, strong against fast units and weak against strong attack with range. The cost of units uses the formulas mentioned above, and they seem to work fairly well, but feel free to experiment. The transport and range values should be limited, but transport has limited usefulness with large land masses, and range is purely a utilitarian value. When creating pieces the dimensions of hexagons are 20mmx17mm with 10mm for each side. You can download a blank units template where you could write the values in (sorry you need a fine pen for that) I have provided a map template for players to design their own maps. There are however some limitations. One issue is that I use Illustrator to design my maps and the way I have designed the map editor requires the use of Illustrator and the Symbols window. The benefit for those with Illustrator is it becomes a simple drag and drop affair. so it is very quick to create a map. The down side is Adobe Illustrator is a licensed product, however you could download a trial version to build your map. If you’d like to use it to make maps for your own games feel free to download, but I would appreciate the acknowledgement as per the CC license. This is from a recent post: The board should be balanced in way that strong defensive locations are either low on resources or expensive to build on. While you don’t want a completely balanced board, and it would never happen unless every tile was the same, you want to make sure that the advantages of a location are equaled by the disadvantages. The main reason you don’t want a perfectly balanced board is you need the variation, this allows players to take different approaches to playing the game dependent on where they are. I want to know the start date so I can get to the limited offers on Kickstarter before they run out. Source.