VUE provides maximum exchange compatibility with other applications, using an extensive set of import/export filters for both 3D and 2D content. VUE also lets you export any native element such as trees, terrains, skies, and even complete scenes, to other 3D applications, using dedicated polygon reduction and UV unwrapping tools. Import 3D content from almost any program. VUE’s advanced import filters will retain accurate texturing and mapping information so that your models can be readily used (supports multiple UV layers (up to 4 layers)). You can choose to automatically simplify the geometry of imported meshes to quickly setup scenes involving complex models, then instantly switch back to full mesh resolution for final rendering. Imported objects and materials can be dynamically updated. If you modify an object in another application, VUE will automatically update that object in the scene. VUE contains special import plugins for 3ds Max that convert static and animated objects created in this program into native VUE objects, and creates motion files that can be applied to other characters. Postscript, encapsulated postscript and Adobe Illustrator data can be imported to be used as base shapes in the 3D text editor. VUE supports the open-standard Collada file format and is able to import Collada objects with full texturing information as well as rigging and animation. VUE fully supports importing of MDD format. The MDD file format packs together an exact copy of the geometry of an animated object for each frame of the animation. This is ideal for importing animated geometry, as it preserves the exact geometry of the source application accross the entire animation. VUE lets you export content to other 3D applications in a wide variety of industry standard file formats such as Discreet 3DS, Wavefront OBJ, LightWave LWO, Cinema 4D C4D, and AutoCAD DXF. Export rocks, terrains, plants, skies, or even entire scenes (Note: EcoSystems cannot be exported). Complex geometries are automatically unwrapped with minimum distortion and exported complete with all UV mapping and texturing information. You can adjust the level of detail of for both geometry and texture maps. Skies can be exported as skydomes or skycubes. Exported skies can include illumination data in HDR image format. Basic object animation information (motion, scale and orientation) can be exported as 3DS or LightWave MOT/LWS. Rendered images can be saved in all major graphic formats, including HDR and 48 bit color images. In addition to all standard video formats, animations can be exported in After Effects file format for a smooth transition to the compositing phase. VUE imports motion tracking information from MatchMover, Boujou and SynthEyes. Together with camera tracking information, you can also import the motion track points. Source.