Copyright © 2005 – 2012 The GNOME Project. Optimised for standards. Hosted by Red Hat. Powered by MailMan Damien Miller wrote: >, >, On Sat, 7 Aug 1999 firstname.lastname@example.org wrote: >, >, >, Miguel was showing me a vector-based graphics renderer at the ZD Open >, >, Source Expo (sorry, I don’t remember the name of it). If we had >, >, vector-based graphics for icons, then a whole theme of icons could be >, >, generated simply by specifying the proper transform for the vectors, >, >, along with a pixmap of an empty icon. >, >, SGI have done this for ages with their display PostScript based >, desktop. It works quite well, but their icons are pretty bland. Having created some vector graphics in my time, I can tell you that vector graphics aren’t the right tool for the job unless you’re willing to put a _lot_ of work into them and are willing to put up with _loooong_ render times as the images are rasterized 2 or 3 times larger than the target canvas and then downsampled for smoothness. Not to mention that the resulting files will probably be a lot larger for all but the simplest images, and you’ll probably want to cache the generated .png images anyway. Yes, it’s a cool idea, but not very practical. Vector graphics _are_ useful occasionally, though: for my own programs, many of the graphics were first created in Corel Draw! and then rasterized, downsampled to the sizes I needed and optimized. They look much better that way than if I’d tried it in a paint program. (I can’t draw a straight line, but Corel Draw! can!) Now if Corel will get around to releasing Draw! for Linux….. — = Warren = ICBM Address: 36.8274040 N, 108.0204086 W, alt. 1714m Source.