I’m always looking for new ways to combine data and visualisation techniques. Partly I’m inspired by the likes of the DigitalUrban blog but mostly I’ve always liked mucking about with 3D software and real world data (3D Construction kit for the C64 anyone?). So here is what you need for what I’m about to do, there’s a lot of different ways of achieving the same thing and at different costs. Inevitably if you have lots of money the steps are more streamlined. Okay this will be a very quick run down as I’m not going to go into the details. I suggest you familiarise yourself with each piece of software paying attention to the import export functionalities of each. This guide, as the blog is in general, primarily a notebook of workflows for myself so I don’t have to remember them all! very concise, easy to understand walkthrough that got me started on my unity project. thanks so much! Hi, i would like to create realistic 3D buildings with objects of my college campus with GIS. could you please explain how should i create my 3D models and import in to GIS software and make its as a web based interface. I’m afraid that to give you instructions on this would be a whole new blog post, which I haven’t time for! I would however start by getting building footprints and using CityEngine to build 3D block models of your campus, then export from CityEngine to a webscene and host on ArcGIS Online. Thanks for this guide! Do you know if it’s possible to create choropleth maps using Unity? I managed to export shapefiles to fbx and import that into Unity, but it seems to lose attribute info and polygon areas. Not sure if that’s the right format to import it? You would need to make your Choropleth maps in a GIS program like ArcGIS or QGIS. Unity could then take that analysis as a model to view in the game environment. I’m sure there are ways of viewing that data (areas etc..) but I’m not aware of the method, sorry! Is Sketchup Pro an alternative to Cityengine and worthy of investigation. I tried CE and hated it, found it really slow and very difficult to navigate SketchUp Pro and CityEngine are not comparable products. CityEngine is first and foremost a procedural modeller ready to make your 2D GIS data 3D, SketchUp Pro is more a 3D CAD tool. Whilst both can do similar things really CityEngine is there to produce massive city models and SketchUp should be used to produce the geo-typical elements (lampposts etc…). Yes the learning curve for CityEngine is steep Hi thanks for the tutorial, quick question, were you able to use this method to convert DEM’s into a Unity suitable format? Or was it just vector data? do you know if I can extract a map of a city that I have created in Unity? For example if I navigate myself in the virtual city can I have a map for showing my location in the virtual city? Hi and thanks for reading the blog! This was a post I did a while back, from memory I think you don’t have to create a map but just have a secondary camera view which is top down on your environment. Does that make sense? If you have more question like this maybe you would like to register at our new forums called 3DPathFinder.uk we have a specific forum for Unity (although you would be the first to post there!). Source.