CGTalk – 3ds max import from corel draw problems

The CGSociety is the most respected and accessible global organization for creative digital artists. The CGS supports artists at every level by offering a range of services to connect, inform, educate and promote digital artists worldwide. More about us on TheArtSociety.com © 2002-2016 | The CGSociety - All rights reserved. No part of this website may be reproduced unless for personal use without prior written permission from The CGSociety. as for .ai, the number of vertices is perfect but, once imported the geometry doesn't seem right for all shapes when I try to add a shell modifier or just change it to editable poly or mesh. In my tries gear shape turn's out fine, but radiation symbol shape turn's out bad. is there a way to work around any of these format to always have a good fidelity of our object's geometry and complexity? This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum. The CGSociety is the most respected and accessible global organization for creative digital artists. The CGS supports artists at every level by offering a range of services to connect, inform, educate and promote digital artists worldwide. © 2002-2016 | The CGSociety - All rights reserved. No part of this website may be reproduced unless for personal use without prior written permission from The CGSociety. Source.


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