There are several ways in which bitmap images (e.g. JPG, PNG or GIF formats) can be converted into a vector image: It is impossible to perfectly convert a Bitmap image into a vector one, but with some experimentation it is possible to achieve good results. To convert a Bitmap image, first import it into Flash (File ->, Import to Stage). Then select the image, and select Modify ->, Bitmap ->, Trace Bitmap. You will need to experiment with the following trace settings to get optimal results: The following values illustrate what settings to use if you wish to create a vector that most closely resembles the original bitmap. However, the settings below are not recommended due to the large number of shapes created. These settings may also cause the Flash software to crash. If automatically tracing the image does not lead to the desired results, you can draw the outlines by hand. The following describes the process for tracing a map, though the process is the same for any kind of bitmap image. Maps for GIS (Geographic Information Systems) are commonly exchanged as ESRI Shapefiles. StatPlanet can load shapefile maps directly. It is also possible to use StatPlanet to convert shapefile maps into a vector format, which can then be edited using software such as Adobe Illustrator, Inkscape or Adobe Flash. In order to export the shapefile map as a vector PDF file, it first needs to be loaded into StatPlanet Plus (see also the quickstart guide for loading shapefile maps). Then follow the steps as outlined here: exporting shapefile maps to vector format. Shapefile maps can also be converted into Adobe Illustrator vector files using software such as ArcGIS or MAPublisher. Converting the file in ArcGIS can be done as follows: select 'File ->, Export Map'. In the 'Save as' drop-down select 'AI' as the file format. Then click on 'Save'. Adobe Illustrator (AI) files can be imported directly into Flash. You may also wish to open the image first in Adobe Illustrator, export the image as a Flash SWF file, and import the SWF into Flash. Importing an SWF file sometimes leads to better results than importing an AI file. If you do not have access to such software, you could try a free Shapefile to SVG converter called shp2svg. See below for converting an SVG image into a format recognized by Flash. Using Adobe Illustrator: Open the SVG file in Adobe Illustrator, and then export the file in either the .AI or .SWF format. It seems that the best results are achieved when using Adobe Illustrator to export the image as an Adobe Flash SWF, then importing the SWF into Flash. Without Adobe Illustrator: You could try converting the file using the free vector graphics editor Inkscape or the free SVG2SWF conversion tool. All exported map and graph images are licensed under a Creative Commons Attribution 3.0 Unported License. See also: attribution. Source.