Corel Draw Version 10 – Basic Vectoring

1. Corel Draw can do most of what Illustrator does for all you anime types! 2. Corel Draw probably has the same learning curve as Illustrator. This is a tutorial on how to use Corel Draw (version 10) to make basic vectors. I use the full graphics suite but the bulk of the work is done in Draw. I consider this to be a very basic way of working and stress that this program (like Adobe Illustrator) is capable of much, much more than what I can provide by example but I have created this so that people can become more familiar with 'the other' vector program out there. For those of you who use or have heard a lot about Adobe Illustrator, most of the same functions can be found in Draw although certain tools and functions will be handled or carried out differently. There are many options and settings you can change to suit your preferences and the program interface is highly customizable. Colour palettes and the most commonly used floating functions are docked to the left. Less commonly used 'dockers' are on the right. A customized floating tool-bar is dragged around to any location that keeps it handy. A custom colour palette is also floating around at the ready. I should mention at some point that you need a decent amount of R.A.M. and a pretty big hard drive to keep Corel Draw working smoothly. CUT: temporarily removes the currently selected chunk of document onto the clipboard where often I will open it directly into Corel Photo Paint (10) although this can be done directly in Draw thru a separate function if it is a transitory step in your project rather than a final one. AUTO CLOSE CURVE: for joining up open curves with a button click when your feeling too lazy to find a line's starting point! REFRESH SCREEN: sometimes portions of the document will get patchy and this button is used to bring things back in sight. CENTER TO PAGE: a quick way to get selected items into position for precise editing. Very important when working on intricate vector shapes. GROUP: very often you need to keep certain bits and pieces together in a temporary set- this is especially helpful for very complex projects and is used in conjunction with the OBJECT MANAGER - which itself is a 'docker'. UNGROUP: self explanatory. SNAP TO GRID: used a lot to line up things exactly and is particularly useful for making perfect squares and square shapes at precise locations. SNAP TO GUIDELINES: used to line things up along predefined lines that can be set in place regardless of the grid (which doesn't have to be present). REVERSE ORDER: takes the entire 'stack' and flips it so the first drawn shapes are on the top instead of the bottom and the last drawn shapes go to the bottom in the appropriate sequence. Now finally! Some drawing technique! Remember, this is just the way I am currently using this program- play around with the functions, brushes, blends etc...this program has a lot of depth. Find a decent picture to work with or use scanned-in line drawings- here I used the 'import' function to bring in a Corel Photo Paint object- a really buffed up self-portrait! Draw contour lines around the major facial shapes with the pen tool and fine tune the nodes to achieve the desired curves. Pick some appropriate colours- this for me is always loads of trial and error- I wind up making a lot of custom palettes to simplify things. And yes, I do like very bright colours! There isa lot of opportunity for very free style drawing even if I don't work in that particular way. In fact, I hope to find some really good tutorials on anime for Corel Draw so I can one day try it out. Source. Looking for vector maps of Germany (Deutschland Vektorkarten) for Adobe Illustrator?."

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Last Modified: April 24, 2016 @ 12:38 am