GitHub – RRLash/Map-Making-Tools: This is a list of tools I am learning to use for making printed maps.

Welcome! This repo exists to help me learn how to use GitHub, to better document my work, and share what I know and have learned with other interested folks. Right now, my primary project is making 60+ maps for a new book. Thanks for visiting. I think OSM is an incredibly valuable tool, and I think everyone should know about it. Here's how you can get started. Most all of my maps start in ArcGIS but get exported to Adobe Illustrator for further refinement, particularly for laying out type, styling fill patterns that incorporate shading, and for detailed linework. Recently I've been wanting to replicate some of the great variation in linework which Dave Imus has used in his Essential Geography of the United States wall map. Creating custom shaded relief color ramps For most cartographic production projects, the default color ramps in ArcMap really don't work well. I encountered this problem when I was working on a map to be printed in color, so I wanted a color ramp which went from light to dark like a greyscale ramp, but in a different hue. Here's how... Styling scale-dependent labels using ScaleRank Attributes Natural Earth vector and point files contain a lot of great data, and for most maps you are going to want to label some of this data, but likely not all of it- or at least not all of it the same way. Each vector shapefile contains a few different attribute fields that helps you to select and style features and their labels to create a more coherent and appealing visual hierarchy. Here's how... Daniel Huffman (@pinkogeograp) has done a lot of work in developing an easy to follow workflow for creating beautiful shaded relief layers using the open source 3D animation software called Blender. In his blog post Blending my way to Relief he explains why he finds Blender produced shaded relief's to be more appealing than those produced in ArcMap. Subsequently, he has produced a 6-part YouTube video series where he demonstrates the step-by-step process from importing a DEM to exporting the final product. I followed along with his tutorial the first time, but found that when I was trying to reproduce the process on my own, I frequently had to go back to the videos. To make it easier to understand the workflow and quickly reference the different steps, I've created a GoogleDoc spreadsheet where I tried to transcribe each video, and sequentially number the steps within the workflow. Draping imagery or vector artwork over shaded relief terrain data is a common way of trying to convey physiography to map users. The simplest method many of us are taught is simply to adjust the transparency of your imagery layer. However, when doing so, you also end up muting the texture of your terrain data. To retain the natural variation in texture which the shaded relief data provides, it is necessary to use a more sophisticated blending method, and Adobe Photoshop provides the tools to do this. Here's how... The print cartography project I'm working on requires making about 60 unique maps. My workflow is to organize and layout the map data in ArcGIS, then export the data from ArcGIS as an Adobe Illustrator file (.ai), and adjusting type and applying other styling in Adobe Illustrator. Many of the maps will have a raster base data, so the raster files have to exported from ArcGIS separately as a TIFF file. I'm exploring ArcGIS's Data Driven Pages tools to see if they I can automate the export process in python with the arcpy.mapping module. Here's what I'm trying... Python is supposed to make repetative tasks quick and painless in ArcGIS. I've started collecting code snippets and scripts I have used, and putting them here... Source.


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Last Modified: April 23, 2016 @ 2:06 pm