TUTORIAL: how to create your own Formula Dé tracks. | Formula Dé | BoardGameGeek

I've managed to create this tutorial using FreeHand, but I think it could be useful also using some other vector software like Illustrator, InDesign, CorelDraw, ecc. Great tutorial, and good to see that Freehand is not dead, despite Adobe's policy to bury it (it is my favourite tool as well). Mille grazie! Very well done tutorial. I've been meaning to have a crack at a FD map in Illustrator... as soon as I get a break in work Great idea to share with us how to create new tracks. Too bad i don't have Freehand. I hope some guy will a tutorial as good as this with Illustrator. Despite many years with Illustrator and Photoshop, I wouldn't have had the idea to use arial text to create the fields... At the moment I'm trying to find the best method in Illustrator, perhaps I'll be able to either post a tutorial or upload a brush. Despite many years with Illustrator and Photoshop, I wouldn't have had the idea to use arial text to create the fields... I am waiting for the same tutorial in AI (CS4?). I know it is hard to leave FH apart and start from scratch with a new program, but I am sure You will not miss the FH bugs anymore... 35. Create a new Layer called “TURN FLAG” and place previously drawn flags that show longest/shortest path and required stops. Using Freehand, is there a way to really keep the full transparency when you import a .GIF file? Or should I create the Turn Flags by myself on Freehand instead importing a file? Using Freehand, is there a way to really keep the full transparency when you import a .GIF file? Or should I create the Turn Flags by myself on Freehand instead importing a file? What key is 'MAIUSC'? I thought maybe it was the mouse scroll wheel. That's the only thing that seems to be holding me back. Great tutorial, I've got a number of tracks images already stitched together and waiting. This is great thanks! I was looking for something like this. However, I'm curious as to how to decide where a corner begins and ends and how to determine how many 'stops' a corner should require? ...I'm curious as to how to decide where a corner begins and ends and how to determine how many 'stops' a corner should require?... My only advice is trying to best fit track path (as to say... if you see a small track deviation you can consider it as a straight, or even a long 1 stop corner). -In the 14th step when you duplicate the track,it creates near the old track not upon each other,i must correct the position of the new track and putting upon the old track.. -Other thing..in the step 15 you must have the track layer lock,i think could be good for newbies explain it:when you finish your work in a layer, lock it,don´t you think so? The last it´s you can explain at step 20 to press and hold MAIUSC and click with subselect for select two or more tracks Source. Looking for vector maps of Germany (Deutschland Vektorkarten) for Adobe Illustrator?."


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Last Modified: April 24, 2016 @ 12:29 am