Vector Graphic Editor – Substance Designer 4.5 – Allegorithmic Documentation

This editor supports multiple colors, and a new 'Brush' tool for quick and easy mask creation. In addition, the SVG node now supports loading of existing SVG files into a new node. Please note that texts and primitives are not supported. If you are using Adobe Illustrator, make sure to use the option 'Convert to outline' when you export the file. The SVG editor is most often used to create masks. To create a new SVG image, create a new SVG node, or double-click an existing one to bring up the SVG Editor. This will appear in the 2D Views pane, as shown below. Using the Brush tool, you can build up strokes that will be automatically converted into vector image data. Boolean operations are supported: you can choose to keep each stroke separate, or use the Union, Subtract and Intersect Boolean modes as desired. These options are offered in the upper toolbar. From left to right, the options are: Draw a square, draw an ellipse, draw a rounded rectangle, and draw a regular polygon. These work just as they do in most other vector drawing packages. The Pen tool offers two path creation options: Freehand and Path. Freehand mode lets you draw freehand, while Path mode lets you draw lines and polygons. You can 'close' the shapes by clicking back onto the starting node. In Freehand mode, you can double click anywhere and the SVG Editor will automatically draw a closing line to the starting point for you. Right-clicking anywhere in the SVG Editor will bring up the Node Editor Context Menu. This provides clipboard features for copying and pasting selected nodes, and also includes the commands for changing the Z-ordering of SVG objects. Source.


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Last Modified: April 23, 2016 @ 7:06 pm